![]() If you can't heal out of combat, you're left with:Ī) Manage your squad to take less damage, optimizing fights.ī) If you don't bring healer, the above mentioned is even more important.Ĭ) Not being able to heal with skills leaves you only food and camping, and both are too important to use them carelessly.ĭ) Said supplies are limited so you can't waltz around as freely as you want to do. Why bother thinking about strategies to make up for lack of heals when you can just outperform at every encounter because you're full every time? If you allow heals out of combat, why not stress heals? Why not start each fight fresh and nice? What would be the point of battles if you can heal after each one? Where do you draw the line between how much can you heal out of battle? You clearly didn't think that statement through. ![]() I wonder if devs presented any in-game explanation for this nonsense because right now it looks like another poor attempt to make the game more "hard". Originally posted by h0rnyfavn:Healers suddenly not being able to cast healing spells when there are no enemies around (say what!?!?) is an atrociously ridiculous idea that lacks any sound reasoning. ![]()
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